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AR and VR smart glasses market is gaining immense popularity and also promising tremendous growth. Virtual reality (VR) refers to a computer generated simulation of real life situation or environment; augmented reality (AR) is a technology that layers computer generated enhancements to make it more meaningful to interact with it. AR and VR are inverse reflections of one another. AR and VR help us to change the way we visualize the data. AR and VR are considered as a medium to deliver entertainment.
The global AR and VR smart glasses market has been segmented on the basis of device type, product, and application. The product segment is further classified into mobile phone smart glasses, integrated smart glasses and external smart glasses. However, the external smart glasses segment is expected to hold the major share of the market owing to the increasing use of such kind of smart glasses in gaming and other applications
Increasing demand for mobile applications and growing popularity of e-commerce and online shopping are other major factors driving the growth of the global AR and VR smart glasses market. Furthermore, increasing awareness regarding different cloud computing platforms is boosting the growth of the market.
Table of Content:
Global AR and VR Smart Glasses Market Professional Survey Report 2018
1 Industry Overview of AR and VR Smart Glasses
2 Manufacturing Cost Structure Analysis of AR and VR Smart Glasses
3 Technical Data and Manufacturing Plants Analysis of AR and VR Smart Glasses
3.1 Capacity and Commercial Production Date of Global AR and VR Smart Glasses Major
4 Global AR and VR Smart Glasses Overall Market Overview
5 AR and VR Smart Glasses Regional Market Analysis
6 Global 2013-2018E AR and VR Smart Glasses Segment Market Analysis (by Type)
7 Global 2013-2018E AR and VR Smart Glasses Segment Market Analysis (by Application)
8 Major Manufacturers Analysis of AR and VR Smart Glasses
8.1 Seiko Epson Corporation (Japan)
8.1.1 Company Profile
8.1.2 Product Picture and Specifications
8.1.2.1 Product A
8.1.2.2 Product B
8.1.3 Seiko Epson Corporation (Japan) 2017 AR and VR Smart Glasses Sales, Ex-factory Price, Revenue, Gross Margin Analysis
8.1.4 Seiko Epson Corporation (Japan) 2017 AR and VR Smart Glasses Business Region Distribution Analysis
8.2 Microsoft Corporation (U.S.)
8.2.1 Company Profile
8.2.2 Product Picture and Specifications
8.2.2.1 Product A
8.2.2.2 Product B
8.2.3 Microsoft Corporation (U.S.) 2017 AR and VR Smart Glasses Sales, Ex-factory Price, Revenue, Gross Margin Analysis
8.2.4 Microsoft Corporation (U.S.) 2017 AR and VR Smart Glasses Business Region Distribution Analysis
8.3 Osterhout Design Group (U.S.)
8.3.1 Company Profile
8.3.2 Product Picture and Specifications
8.3.2.1 Product A
8.3.2.2 Product B
8.3.3 Osterhout Design Group (U.S.) 2017 AR and VR Smart Glasses Sales, Ex-factory Price, Revenue, Gross Margin Analysis
8.3.4 Osterhout Design Group (U.S.) 2017 AR and VR Smart Glasses Business Region Distribution Analysis
9 Development Trend of Analysis of AR and VR Smart Glasses Market
10 AR and VR Smart Glasses Marketing Type Analysis
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